Boost student engagement with our immersive historical learning video games!

Our modules incorporate high quality graphics ideal for schools at the junior high level and beyond looking to increase engagement and to provide students with active learning experiences ideal for the development of key transferable skills!

Teachers Sign Up Here!

"Students found the Protestant Reformation game to be very engaging and fun. It also helped with perspective analysis in particular."

Teacher at a Pilot School

"I felt like I retained information more easily because it was less traditional and was different from other classes."

Student at a Pilot School

“We have been looking for a product like immersionED for over a decade!”

Head of Technology at a school on the East Coast
About immersionED

We build our learning video games

using Unreal Engine and pre-made digital assets or by partnering with video game companies with relevant historically set content to build educational modules on top of their existing game infrastructure. Through these approaches we reduce the time and capital required to create immersive and historically accurate experiences that better engage students. Check out the trailer for our pilot on Medieval Europe and the Protestant Reformation to the right.

Our Product Details

Our learning video games are available via our web-based distribution platform

Teachers can track student homework metrics such as time spent on each question and average score by question. Students can collaborate with their teachers and classmates on assignments and earn rewards for completing work or maintaining good grades.

Our Pitch Deck

Meet The Team

We're multidisciplinary team based around the United States with a passion for creating innovative educational experiences.

CEO and Founder

Chad Wilson

Chad Wilson is the CEO and Founder of immersionED. For the past 5 years, Chad has worked to develop a unique background in business and education. He spent the first two years at Morgan Stanley doing investment banking, where he learned the best practices of business and honed his analytical skills. In that time, he progressed from building rote valuation models to crafting bespoke analyses such as an original regression to value a family’s deserved premium for relinquishing control of a company. Afterwards, he transitioned to teaching where he began to directly explore the application of technology in education. In particular, Chad led the Pre-Modern World History team during the pandemic and initiated video game-based learning modules to drive student engagement. This led to improved class participation, homework completion, and test scores and was used on an ongoing basis grade-wide throughout the school year. Concurrent with his time at work, Chad volunteered at a mentorship program called Minds Matter first as a mentor for three years and then for two years as an associate board member, where he helped with their marketing approach, the primary fundraise of the year, and was selected as the sole associate board member to help guide their COVID reopening plan. Now he is a full-time MBA student at the University of Chicago Booth where he is taking courses concentrated on entrepreneurship and strategic management and is focusing on developing immersionED. In his free time, Chad enjoys meditating, reading, and watching the NBA.

Chad’s background in business and education positions him well to handle the challenges of starting an EdTech company. He has a strong grasp on the technical aspects of finance from his work experience in investment banking and his entrepreneurial approach benefits from ongoing learning, guidance, and direct support from the Chicago Booth entrepreneurial department, where he plans to enter immersionED into the Social New Venture Challenge. Conversely, Chad has a lifelong passion for history and learning more broadly that led him to pursue historical studies as an undergraduate at Dartmouth College, including a study abroad program on ancient Greek history. He has already found novel ways as a teacher to instill this passion for learning upon younger generations of students through engaging digital learning solutions that draw on video games and is ready to expand on this successful approach through immersionED.

Chief Operating Officer

Irina Gavrilova

Irina Gavrilova is a Product Manager at Enova International, a financial services company. In this role, she collaborates with the Software Engineering and Strategy & Analytics team to develop the company’s major brand, an installment product for subprime lenders. Prior to joining Enova, Irina was the Product Manager and head of US Technology Team at Surgical Solutions and was named one of twenty Rising Stars in Tech by Crain Business Chicago in 2020. While there, she oversaw the proprietary custom-developed Android app, Surgical Solutions Cost Management Platform (SCMP), designed to log field cases and generate operating room support analytics. As head of the US Technology team, she managed the company’s digital infrastructure and all IT vendors. As a Product Manager, she owned the SCMP product roadmap, oversaw user onboarding and tool implementation, streamlining billing and operations across all 33+ client hospitals. In tandem with her digital efforts, Irina also served as the field operations liaison, collaborating with HR and Operations teams on developing and implementing organizational processes based on field feedback. Prior to joining Surgical Solutions, Irina was a Program Officer at the Chicago Council on Global Affairs where she worked on gender and global development programming. While there, she co-conceptualized and executed two annual flagship symposia alongside 7-9 other themed and policy-rich programs and events aligned with Council’s strategic priorities. Irina is currently pursuing an M.B.A. at the University of Chicago Booth School of Business and holds a B.A. in Theater Studies with a concentration in directing from Yale University. In her spare time, Irina chairs the young professionals board for the Chicago-based community college-centric nonprofit One Million Degrees and trains as a boxer.

Irina is excited to join the team and contribute her experience as an operator and creator of systems. Prior to transitioning to tech, Irina gained a wealth of experience working in education and the arts; her roles have included directing theatre productions, serving as Editor-in-Chief for a multilingual magazine, running global development programs for a think tank, and chairing a young professionals board for a community college-centric non-profit. At Booth, she is pursuing the Operations concentration and is focusing on learning how to run efficient and successful businesses. From directing theatre productions to managing digital applications, she has developed a passion for running well-orchestrated projects and effective teams. Irina is looking forward to channeling her operations knowledge and passion for education into her work at immersionEd and helping set it up for success.

Senior Platform Developer

Farhan Shaukat

Farhan Shaukat is a part-time MBA student at Chicago Booth and has a bachelor’s degree in Electrical Engineering. Farhan has almost ten years of experience working in the software services industry at Bamboo Rose, a B2B platform that simplifies the product creation and delivery process using intelligent engines for optimization, costing, order management, and scheduling.

As a senior manager and technical consultant, Farhan has worked with major retailers like Gap, Tailored Brands, Ross, Urban, lululemon, and American Eagle. As a result, Farhan has been exposed to a lot of different software, frameworks, processes, and management tools. These range from middleware/ETL tools like MuleSoft to third-party applications like Oracle RMS. He can bring all that experience to the table at immersionED. Moreover, Farhan’s role has evolved over the years which has given him the breadth of knowledge and skills needed to manage resources and provide solutions at many levels of an organization. Starting as a software engineer, Farhan worked on the front-end and the back-end of the application. He then moved to the technical professional services department where he worked with several global retailers and helped them upgrade their tools and processes to incorporate the Bamboo Rose software within their software suites. This same process of integration with various corporations’ proprietary software will be needed at immersionED when immersionED integrates with a AAA studio’s games. Additionally, as every company’s processes are different, Farhan has developed the versatility needed to solve specific business problems for specific applications.

Senior Game Developer

Chris Ng

Chris Ng has 7 years of professional game development experience that includes work on well known game IPs such as Creed: Rise to Glory, Westworld Awakening, and The Walking Dead. He currently leads immersionED’s game development team and spearheaded the creation of their prototype learning module.
Chief Curriculum Officer

Jay Kasakove

Jay Kasakove is a curriculum designer, specializing in history and social studies. His work covers every area of curriculum production: course design, lesson plans, assessments, and pedagogy. Previously, Jay taught high school history in New York City with Chad. Jay brings experience and expertise in crafting engaging learning tasks and overall curricula that drive toward educational achievement and applies this towards the creation of historical learning modules at immersionED.
Senior Advisor

Angus Fletcher

Angus Fletcher has dual degrees in neuroscience (BS, University of Michigan) and literature (PhD, Yale). His research employs a mix of laboratory experiment, literary history and rhetorical theory to explore the psychological effects—cognitive, behavioral, therapeutic—of different narrative technologies.

His most recent book, Wonderworks: The 25 Most Powerful Inventions in the History of Literature (Simon & Schuster, 2021) details the mental health and wellbeing benefits of over two dozen literary breakthroughs from ancient Sumer to the present day. He is currently working on a book project that explores how humanities teaching and research can be innovated to support the needs of the twenty-first century by exchanging critical thinking, textual interpretation and other tools of symbolic logic for narrative modes of thinking more intuitive to human brains.

Because of his interest in narrative innovation, Angus has worked for over a decade as a consultant for film and television producers at Disney, Sony, the BBC, Amazon and PBS, and is the author-presenter of the Audible/Great Courses guide The Art of Story. He is currently developing television series for David Stern and Scott of Playground and Nne Ebong of WIIP.

Additionally, he currently teaches creative decision making to the US Army’s soldiers in partnership with US Special Operations and his research into the psychological effects of narrative has been called “mind-blowing” by Malcolm Gladwell and “life-changing” by Brene Brown when they featured him on their podcases.

His research has been supported by grants from the National Science Foundation, the National Endowment for the Humanities, the Mellon Foundation, the Academy of Motion Picture Arts and Sciences, the New York Academy of Medicine and others.

As part of the immersionED advisory board, Angus deploys his expertise with creative learning approaches to advise on the educational structure of immersionED’s learning modules so that they best engage students with the development of transferable skills through historical settings.

Senior Advisor

Alex Seropian

Alexander Seropian is an American video game developer, one of the initial founders and later president of Bungie, the developer of the Marathon, Myth, and Halo video game series. Seropian became interested in computer programming in college and teamed up with fellow student Jason Jones to publish Jones’s game Minotaur: The Labyrinths of Crete. The two became partners, and Bungie grew to become the best-known Apple Macintosh game developer before being bought by Microsoft in 2001.

In 2004, Seropian left Bungie and created Wideload Games, with the goal of streamlining game development. Wideload’s small core development team worked with outside contractors to produce Stubbs the Zombie and Hail to the Chimp. Wideload was acquired by Disney in 2009. As part of the deal Seropian became vice president of game development for Disney Interactive Studios. In 2012 he left the position to start Industrial Toys, a company focusing on mobile games, that was acquired in 2018 by EA.

As a member of the immersionED advisory board, Alex provides guidance on the creation of engaging gameplay for learning modules and helps immersionED navigate the video game industry using his extensive experience and unparalleled network.

Latest Articles

Let’s Get Started!

Building learning modules in partnership with

Learning modules used by students at: