immersionED builds immersive video game learning modules!
Our modules incorporate high quality graphics ideal for high schools looking to increase engagement and to provide students with active learning experiences ideal for the development of key transferable skills! Our modules are initially focused on high school history but we plan to expand into interdisciplinary, science, and ELA modules.
About immersionED
We build our learning modules
using Unreal Engine and pre-made digital assets or by partnering with video game companies with relevant historically set content to build educational modules on top of their existing game infrastructure. Through these approaches we reduce the time and capital required to create immersive and historically accurate experiences that better engage students. Check out the trailer for our pilot on the Protestant Reformation to the right.
Our Product Details
Our learning modules are available via our web-based distribution platform
Teachers can track student homework metrics such as time spent on each question and average score by question. Students can collaborate with their teachers and classmates on assignments and earn rewards for completing work or maintaining good grades.
Our Pitch DeckMeet The Team
We're multidisciplinary team based around the United States with a passion for creating innovative educational experiences.

Chad’s background in business and education positions him well to handle the challenges of starting an EdTech company. He has a strong grasp on the technical aspects of finance from his work experience in investment banking and his entrepreneurial approach benefits from ongoing learning, guidance, and direct support from the Chicago Booth entrepreneurial department, where he plans to enter immersionED into the Social New Venture Challenge. Conversely, Chad has a lifelong passion for history and learning more broadly that led him to pursue historical studies as an undergraduate at Dartmouth College, including a study abroad program on ancient Greek history. He has already found novel ways as a teacher to instill this passion for learning upon younger generations of students through engaging digital learning solutions that draw on video games and is ready to expand on this successful approach through immersionED.

Irina is excited to join the team and contribute her experience as an operator and creator of systems. Prior to transitioning to tech, Irina gained a wealth of experience working in education and the arts; her roles have included directing theatre productions, serving as Editor-in-Chief for a multilingual magazine, running global development programs for a think tank, and chairing a young professionals board for a community college-centric non-profit. At Booth, she is pursuing the Operations concentration and is focusing on learning how to run efficient and successful businesses. From directing theatre productions to managing digital applications, she has developed a passion for running well-orchestrated projects and effective teams. Irina is looking forward to channeling her operations knowledge and passion for education into her work at immersionEd and helping set it up for success.

As a senior manager and technical consultant, Farhan has worked with major retailers like Gap, Tailored Brands, Ross, Urban, lululemon, and American Eagle. As a result, Farhan has been exposed to a lot of different software, frameworks, processes, and management tools. These range from middleware/ETL tools like MuleSoft to third-party applications like Oracle RMS. He can bring all that experience to the table at immersionED. Moreover, Farhan’s role has evolved over the years which has given him the breadth of knowledge and skills needed to manage resources and provide solutions at many levels of an organization. Starting as a software engineer, Farhan worked on the front-end and the back-end of the application. He then moved to the technical professional services department where he worked with several global retailers and helped them upgrade their tools and processes to incorporate the Bamboo Rose software within their software suites. This same process of integration with various corporations’ proprietary software will be needed at immersionED when immersionED integrates with a AAA studio’s games. Additionally, as every company’s processes are different, Farhan has developed the versatility needed to solve specific business problems for specific applications.



His most recent book, Wonderworks: The 25 Most Powerful Inventions in the History of Literature (Simon & Schuster, 2021) details the mental health and wellbeing benefits of over two dozen literary breakthroughs from ancient Sumer to the present day. He is currently working on a book project that explores how humanities teaching and research can be innovated to support the needs of the twenty-first century by exchanging critical thinking, textual interpretation and other tools of symbolic logic for narrative modes of thinking more intuitive to human brains.
Because of his interest in narrative innovation, Angus has worked for over a decade as a consultant for film and television producers at Disney, Sony, the BBC, Amazon and PBS, and is the author-presenter of the Audible/Great Courses guide The Art of Story. He is currently developing television series for David Stern and Scott of Playground and Nne Ebong of WIIP.
Additionally, he currently teaches creative decision making to the US Army’s soldiers in partnership with US Special Operations and his research into the psychological effects of narrative has been called “mind-blowing” by Malcolm Gladwell and “life-changing” by Brene Brown when they featured him on their podcases.
His research has been supported by grants from the National Science Foundation, the National Endowment for the Humanities, the Mellon Foundation, the Academy of Motion Picture Arts and Sciences, the New York Academy of Medicine and others.
As part of the immersionED advisory board, Angus deploys his expertise with creative learning approaches to advise on the educational structure of immersionED’s learning modules so that they best engage students with the development of transferable skills through historical settings.

In 2004, Seropian left Bungie and created Wideload Games, with the goal of streamlining game development. Wideload’s small core development team worked with outside contractors to produce Stubbs the Zombie and Hail to the Chimp. Wideload was acquired by Disney in 2009. As part of the deal Seropian became vice president of game development for Disney Interactive Studios. In 2012 he left the position to start Industrial Toys, a company focusing on mobile games, that was acquired in 2018 by EA.
As a member of the immersionED advisory board, Alex provides guidance on the creation of engaging gameplay for learning modules and helps immersionED navigate the video game industry using his extensive experience and unparalleled network.
Building learning modules in partnership with


Learning modules used by students at:

