Boost student engagement and skill development with our immersive history learning video games!
Designed by teachers for teachers, our learning video games incorporate high quality graphics to deeply engage students in order to provide students with active learning experiences ideal for the development of key transferable skills!
94% of 4,000+ surveyed history teachers said they were interested in using immersionED, click below to join the future of learning now!!
About immersionED
immersionED’s founder is a former history teacher
While teaching remotely during the pandemic, one of Chad’s favorite students said “Mr. Wilson, I already know this from playing Assassin’s Creed.” When he heard this, he began creating Twitch streams of historically set video games to create interactive learning sessions for the ~400 students in the grade. Students enjoyed this so much that they began to ask for extra sessions for fun! Seeing this level of engagement, Chad decided to build a comprehensive solution so that other teachers could also bring history to life for their students through video games. Thus immersionED was born!
Learning games used by students at:


Our Product Details
Our learning video games are available via our web-based distribution platform
Our games can be played on Chromebook, Mac, and PC and teachers can track student homework metrics such as time spent on each question and average score by question. Students can collaborate with their teachers and classmates on assignments and earn rewards for completing work or maintaining good grades.
Our Informational BrochureIn partnership with teams at:



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Meet The Team
We’re multidisciplinary team based around the United States with a passion for creating innovative educational experiences.

Chad’s background in business and education positions him well to handle the challenges of starting an EdTech company. He has a strong grasp on the technical aspects of finance from his work experience in investment banking and his entrepreneurial approach benefits from ongoing learning, guidance, and direct support from the Chicago Booth entrepreneurial department, where he plans to enter immersionED into the Social New Venture Challenge. Conversely, Chad has a lifelong passion for history and learning more broadly that led him to pursue historical studies as an undergraduate at Dartmouth College, including a study abroad program on ancient Greek history. He has already found novel ways as a teacher to instill this passion for learning upon younger generations of students through engaging digital learning solutions that draw on video games and is ready to expand on this successful approach through immersionED.

Dave’s successful ventures include Lightspan (IPO-2000), Co-nect (sold to Pearson in ‘05), Connections Academy (sold to Pearson in ‘11), Middlebury Interactive Languages (sold to K12 in 2016, won award for excellence at Serious Play Conference in 2011), and ScholarCentric (sold to Advance Path in 2015). He also received the EdNet Rookie of the Year Award as best new company and product (Waking Minds, Writing) in the K-12 market for CDI America, an English language company he launched in 2004.
His recent work includes the launching of Hudson Global Scholars (created an OPM Model for Catholic market), and building the go-to-market strategy for Riiid Labs, a S. Korean AI developer entering the US market. Dave also navigated the challenges of translating classroom skills to the workplace in a partnership between Rio Grande College (OH) and Olive AI, leading development of a software engineering program for students from SE Ohio. Turning his focus to teacher training, he partnered with Eduscape to expand access to its online PD platform. He created new partnerships with edtech companies (white labeling the platform) from Korea and the US (Capstone), as well as a major tech partner(Intel). These partnerships will reach thousands of teachers and fuel new growth.
Now, Dave functions as Chief Sales officer at immersionED. He brings decades of experience running school sales at EdTech startups and will help immersionED navigate its broad launch in Fall 2024 and beyond.
Dave is married with three adult sons that he and his wife (Janice) coached and mentored in suburban Chicago for many decades. He also takes great pride in mentoring young student-athletes playing football for his alma mater (Northwestern ’86 – majored in journalism and played fullback). Additionally, he serves on several boards and advises a number of companies in the education market.

Now at immersionED, Scott utilizes his industry expertise to lead the game team, overseeing their development and design teams and ensuring that progress continues according to established timelines. He also functions as the lead engineer, implementing gameplay and programming systems. He is excited to bring history to life through immersionED’s unique and revolutionary educational experiences.

Ji Hoon holds a strong belief that education is one of the best foundations that individuals can build a purposeful life upon and hopes to bring his dedication and commitment to immersionED to help create experiences for students that they will remember while providing the type of education that they can trust in to help them flourish.

Dr. Williams is currently serving as art director and environment artist with immersionED. As art director he helps set game art workflows and coordinates with the team of artists in producing game assets that are high quality, visually consistent and historically accurate. As environment artist, he is developing the architectural and prop assets for several gameplay spaces including the large outdoor King Street environment, the print shop of Thomas Johnston, and the Royal Exchange Tavern. He is drawn to immersionED because of the opportunity to work with others who share a passion for creating historically immersive worlds to help bring the wonder of history to larger audiences.

In 2004, Seropian left Bungie and created Wideload Games, with the goal of streamlining game development. Wideload’s small core development team worked with outside contractors to produce Stubbs the Zombie and Hail to the Chimp. Wideload was acquired by Disney in 2009. As part of the deal Seropian became vice president of game development for Disney Interactive Studios. In 2012 he left the position to start Industrial Toys, a company focusing on mobile games, that was acquired in 2018 by EA.
As a member of the immersionED advisory board, Alex provides guidance on the creation of engaging gameplay for learning modules and helps immersionED navigate the video game industry using his extensive experience and unparalleled network.